Sunday, October 15, 2006

10 Billion Mobile Game Market

Mobile games revenues are expected to grow from $3bn in 2006 to $10bn by 2009, according to new research.
The forecast comes in Juniper Research's latest study of the global mobile games market. Analysts from the firm claim that the rise in mobile gaming will be driven by continued growth in subscriber numbers, an increase in roll-out of 3G services, falling game prices, and a new generation of "made for mobile" games.

Wednesday, September 06, 2006

Shockwave.com

Atom Entertainment has a proven record of understanding the unique needs of consumer entertainment, as demonstrated by the success of the Shockwave.com property in the online gaming industry. Atom Entertainment is now using that acquired knowledge and deep understanding of consumer behavior to make its mobile program just as successful.
"Atom Entertainment has been at the forefront of providing great entertainment to consumers on the go," said Dave Williams, general manager of Shockwave.com. "In the same way Shockwave.com led the growth of online games over the past several years, we plan to introduce mobile gaming to a huge new audience. Now Shockwave.com users will be able to play many of their favorite games from the web on their mobile phones as well."

Wednesday, August 16, 2006

Free Mobile Games at GameJump.com

Instead of charging you, advertisers offset the costs, and you see their ads. It's a similar system to that found in many PC casual gaming portals. The ads will be full-screen branded 'wraps' around the games, presumably before and after levels or when first loading the game and on exiting the game.

Monday, July 31, 2006

Motorola Teams up with Shanda

Chinese online game operator Shanda Interactive Entertainment Ltd. signed a deal with Motorola Inc. to launch mobile versions of two online games, the companies announced Friday. The two mobile games -- "World of Legend" and "Magical Land" -- are not new games, but extensions of the PC version of the online games. They will be preloaded on a version of Motorola's E680 handset, the E680g. Users will be able to move game items, such as weapons and points, from their PCs to the mobile phone, the companies said. The E680g is a tri-band PDA (personal digital assistant) phone that uses a stylus for input and supports GPRS (General Packet Radio Service) networks. The handset weighs 133 grams and has a TFT (thin film transistor) LCD (liquid crystal display) screen with a resolution of 320 pixels by 240 pixels. The phone includes mobile versions of Microsoft Corp.'s Word, Excel and PowerPoint programs, as well as an SD (Secure Digital) memory card slot. Shanda, once China's top online game operator, has seen rivals The9 Ltd. and Netease.com Inc. overtake its position. The9 operates the Chinese version of "World of Warcraft" while Netease.com Inc. offers "Fantasy Westward Journey," currently the two most popular games in China.

Saturday, June 24, 2006

Da Vinci Code Mobile Game

Blaze's Mobile Games Based on Sony Pictures' Movie the Da Vinci Code are now Available on Over 150 Mobile Operators World Wide In Over 70 Countries Blaze Entertainment (Blaze), a leading global mobile entertainment publisher, today announced that they have completed a worldwide launch of games based on the enormously successful movie The Da Vinci Code. The games were launched on over 150 mobile carriers around the world in North America, Latin America, Europe, Asia, and Africa. These games became available on carrier networks beginning in April up through the movie launch May 19th, 2006.

Navy Challenge Mobile Game

Vivendi Mobile Games has announced the availability for Europe of Navy Challenge, a latest generation mobile game based on classic battleship game-play. Navy Challenge revives on mobile the battleship genre with state of the art graphics in isometric 3D and never seen before features which bring increased strategic depth and replayability to the mobile gamers. Navy Challenge will soon be available across European Mobile Operators decks and independent mobile games portals.Set in World War 2 era Pacific theatre, Navy Challenge offers the player to command the US, Italian, Japanese or Chinese fleet. On a board divided in cells, you play turn by turn and shall sink all enemy ships before your opponent sinks your fleet. The ships placed on the board are in isometric 3D and show superb fire special effects when damaged. The more you progress across levels, the more powerful the Artificial Intelligence will be.

Wednesday, June 14, 2006

Paperboy Mobile Game

Who can forget throwing the daily news through a neighbour's window, or being chased down by the angry unleashed dog? Well, you can now relive your childhood as the arcade game has been ported excellently to compatible mobile phones. The gameplay is totally up to the challenge, producing a similar – albeit smaller – feel as the original. Don't expect anything particularly innovative on this front, as the goal was to mimic the classic, rather than re-invent it.Published by SEGA Mobile, Paperboy for mobile phones should be released soon.

Saturday, June 03, 2006

3D QUAD Mobile Game

3D QUAD is a full 3D game but unlike most 3D titles for mobiles, the whole concept would be impossible to realize in plain 2D.Follow the classic formula and get four of your pieces in a row to win, but now in full 3D! Do it horizontally, vertically or diagonally in all three dimensions. Flip, rotate and zoom in/out of the board to find the right angles and possibilities to win or at least to stop your opponent from taking all the glory.Four difficulty levels and three different types of in-game music make up for a challenging, lasting and fun experience. Includes hot-seat multiplayer action!