Friday, February 03, 2006

Sona Mobile to Present at 16th Annual Alcatel Enterprise Forum

Mobile Holdings, Corp (OTC Bulletin Board:SNMB - News), a leading provider of wireless technologies to the financial services, enterprise, entertainment and gaming markets, today announced that the company will be presenting a new product, Sona CallMaster(TM) at the Alcatel Enterprise Forum in Paris, France, on February 21 to 23, 2006.

Wednesday, February 01, 2006

High-tech entrepreneur plans to take video games to new levels

With $176.5 million in his pocket, Henk Rogers is starting three new high-tech companies that he hopes will help usher in a new era of gaming and connectivity for the masses.
Last April the Hawaii entrepreneur sold his mobile phone video game company, Blue Lava Wireless, to industry leader Jamdat for $137 million -- half in cash and the other half in stock. Last month Jamdat announced it was being acquired by video game powerhouse Electronic Arts in a deal that will earn Rogers, 51, an extra $108 million for his stock in Jamdat. Add that to the $68.5 million in cash he earned in April and Rogers has made $176.5 million in less than a year.
Once Jamdat's sale to Electronic Arts is completed, Rogers will leave and begin building his three new companies.

Tuesday, January 31, 2006

Mobile Gaming Now Technologies Selects iovation for its Anti-Fraud Solution

iovation, an authentication and anti-fraud solutions provider, today announced that MGN Technologies Inc., a multiplayer software provider, (OTCBB:MGNLF), doing business as Mobile Gaming Now, has selected the ieSnare fraud management system, an enterprise fraud detection software application in use today by leading online gaming companies. ieSnare matches devices to accounts across networks without revealing personal information. By combining device fingerprinting technology with a database matching system that links devices to accounts, Mobile Gaming Now has a system to pinpoint, reveal and shut down online fraudsters regardless of where they operate. "iovation's proven anti-fraud solutions will allow Mobile Gaming Now to expand exponentially and help us achieve our vision to be a leading provider of gaming software for PC and mobile platforms," said Mark Jensen, CEO of Mobile Gaming Now. "ieSnare tracks and reports fraud behavior providing us the information we need to make decisions about player activity. By implementing the ieSnare system, the company will be positioned to provide a trust-worthy playing environment for its customers." MGN is a software provider and gaming operator that enables gamers to seamlessly play online games on either PCs or mobile devices. In addition to providing games for the PC, MGN is on the forefront of providing a mobile gaming technology platform. The company recently signed partnership with Tira Wireless, a provider of advanced technology for mobile content deployment, m-Qube, a North American mobile content aggregator, and Bango, a developer of globally accessible, cross-operator platform that would make mobile internet content easily accessible to everyone with a phone.

Monday, January 30, 2006

Mobile TV may outpace 3-D offerings in handsets

In the race to pack advanced media features into cellular phones, 3-D graphics for gaming is lagging while mobile TV is gaining. At least, that's the view from graphics chip maker ATI Technologies Inc. (Markham, Ontario), which today will announce devices in both areas.
"We have been pushing 3-D for handsets, but it will take a while longer. Meanwhile, mobile TV seems to be moving ahead faster in cell phones," said Azzedine Boubguira, director of marketing for ATI's handheld group.
ATI has helped establish some significant beachheads in the cellular world. It helped South Korean carrier SK Telecom write its "Giga" specification for using graphics on its network, and it licensed its 3-D technology to Qualcomm Inc. for use in its CDMA chip sets.
ATI estimates it has sold 100 million of its Imageon media processors for handheld devices, including design wins in some 35 cell phone models for top-tier suppliers such as Motorola Inc. The chips support a broad range of features for a diverse set of markets.
"We're seeing a lot of market segmentation in what people want," said Razid Samdjy, a marketing manager in ATI's handheld group.
At today's entry level, there is support for 1.3-Mpixel cameras and VGA video. Midtier markets want 3-Mpixel imaging and CIF video at 15 frames/second. The top of the line wants 5-Mpixel imaging, H.264 for video at 30 frames/s and 3-D graphics for games.
The latter set of features describes ATI's latest Imageon, the W238X. Its primary claim to fame is its ability to render 30,000 polygons/s at a sustained 30 frames/s. It provides that performance while supporting a number of PC-like graphics features including reflections and bit mapping.
With all its features turned on, the chip consumes less than 120 milliwatts while serving a QVGA display. It also reduces power consumption by as much as 85 percent due to the use of dedicated silicon rather than software on the host for media processing, said Samdjy.
The 130-nanometer chip has 640 kbytes of embedded SRAM. It can come with 8 or 16 Mbytes of frame buffer memory stacked inside its package.
It should come as no surprise that ATI believes handset makers should cater to today's diverse markets by teaming a single baseband with a family of pin-compatible media processors with different software loads and stacked frame buffers. The approach can improve time-to-market by eliminating the need to requalify new baseband/radio combinations with carriers--a six-month process.
Much of the sizzle in cellular these days is around mobile TV. "You will see many new form factors in handsets," Samdjy said.